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Worldmeld: Ability Archives

Deviation Actions

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Literature Text

Ability Archives:

Elements:
Fire, Water, Electric, Flying (as wind) and Ice would be their own elementals

The new Fairy type and Psychic type would be filed under light

Grass, Bug, Ground, Rock, and Steel would be combined into Earth

Normal and Fighting would be physical

Dark, Ghost, and Poison would be combined into Shadow

Dragon would depend on the element of the dragon

Class Abilties:


Pokemon/Pet/guardian/Companion/card abilties:

Fire:

Combustion: Fire spell. The user lets loose an explosion of fire at the enemy dealing moderate damage with a chance to burn

Singe: fire Spell: The user sears the target with a mild flame burning them

Flame Tail: Melee Fire Attack: The user attacks by lashing out with a flame tail dealing heavy fire melee damage.

Fire Mane: Melee fire attack. The user sears the target with a mane of fire dealing moderate fire damage with a chance to burn depending on proximity.
Flare Blitz: Melee fire attack. The user cloaks itself in fire and charges the target dealing massive fire melee damage. This also damages the user quite a lot with recoil. This may leave the target with a burn

Fire Claws: Melee fire attack. the user swipes at the target with a fiery slash dealing moderate fire melee damage

Bonfire: Fire spell. the user shoots forth a massive fire fueled by fire energy which deals damage to all enemies proprotional to the resources expended

Water:


Swim- Water melee attack: The user lunges at the target in a dive inflicting medium water melee damage, if any targets are in water or are wet, they can be targeted by this attack.

Water Slide- Water Spell: The user shoots at the target on a water surge dealing moderate water spell damage, but by expending their water energy and transferring it to an ally, the attack can be amplified to deal additional water damage
.
Bubble- Water spell: Shoots bubbles at the enemy dealing water damage, has a chance to slow the target on hit.

Clamp: The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. deals light melee water damage over time

Double Bubble: Water Spell: shoots several bubbles dealing multiple hits of water damage, each hit has a chance to paralyze/stun the target

Shell attack: water Melee: The user rams their shell against the target dealing heavy water melee damage

Ripple: Water spell: The user sends out a water ripple dealing light water damage to nearby enemies.

Brine: Water Spell: Salt water is blasted from the user's body dealing moderate Water damage. If the target is below half health, the damage is doubled.

Aqua Tail: Water melee attack. The user attacks by swinging its tail as if it were a vicious wave in a raging storm dealing heavy water damage

Electric:

Reactive Recharge: Electric Passive ability, if the user is knocked out by an attack, their resources are given to any nearby allies.

Multiple force: electric spell: The user lets loose an electric attack alongside their allies. Deals moderate electric damage to the target depending on  those who are close to them, or share their element

Magnetic Blast: Electric Spell: blasts the target with a magnetic blast dealing high Electric Damage

Thunder Shock: Electric Spell: A jolt of electricity crashes down on the target to inflict moderate electric damage. This may also leave the target with paralysis.

Charge Beam: Electric spell: The user attacks with an electric charge dealing moderate electric damage. The user may use any remaining resources to raise their special Atk stat

Superconductivity: electric ranged spell.  The user shocks a target with conductive energies dealing light electric damage

Wind:

Sky Dive: Wind melee attack. the user performs a diving strike from the sky on the enemy dealing high wind melee damage.

Double Wing Attack: wind melee attack. The target is struck with large, imposing wings spread wide to inflict  light wind damage multiple times to nearby targets.


Ice:

Light:

Healing Light: Light spell: The user emits a radint light, dealing moderate damage to enemies and healing nearby allies

Future Sight: Psychic Spell: X time after this move is used, a hunk of psychic energy attacks the target dealing massive psychic spell damage.

Hyper Healing: Light spell: Heals the user and all allies lightly and removes all status effects and debuffs.

Empathetic Healing: Light spell. lighlty Heals the user and all allies of the same element

Mind Bend: Light/psychic/arcane spell, warps the targets mind dealing light arcane damage and has a chance to confuse/disorient the target

Happy Punch: Light melee attack: The user punches the target with a shining fist smiting the foe for moderate light damage and healing the user by the damage done.

Earth:

Spiral Drain: Nature spell. the user siphons life force from the target dealing moderate nature damage and healing themselves proportional to the damage dealt.

Magnitude: Earth Spell. The user attacks everything around it with a ground-shaking quake. Its power varies

Harvest Bounty: Grass spell: Can increase the mana/resource gaining rate of themselves and nearby targets

Sand Wall: Ground Spell: The user invokes a field of sand nullifying any weather effects while dealing medium earth damage to nearby enemies and protecting the user from enemy abiltiies and their effects

Dig Under: Ground melee attack: The user burrows beneath the earth and strikes a target from beneath inflcting moderate earth damage

Rock Polish: Ground buff move. The user glows, sharply raising its Speed/haste.

Physical:

Ram:  melee physical attack. The user rams their target with their own body dealing light physical damage.

Power Swing: Melee Physical Attack: The user slams the target with empowerment from evolved allies dealing high physical damage and addtional damage proportional to the amount of evolved allies

Rising Lunge: Melee ranged phyical atack:  The user lunges at a target with a piercing strike dealing high phsyical damage with a chance to deal additional damage depending on distance.

Scratch: Melee physical attack: Hard, pointed, sharp claws rake the target to inflict  light phsyical damage.

Fastball: Melee Ranged phsyical attack: The User charges forcefully at the target dealing moderate physical damage

Double Slap:  phsyical melee attack. The target is slapped repeatedly, back and forth, two to five times in a row each hit dealing light physical damage


Body Slam- Melee Physical Attack:  The user drops onto the target with its full body weight. deals moderate damage and has a chance to stun the target. It may also leave the target with paralysis.

Tackle- melee physical attack. A physical attack in which the user charges and slams into the target with its whole body dealing  moderate melee damage.

Double Tackle. Melee phsyical attack.  A physical attack in which the user charges and slams thorugh the target and up to 2 nearby enemies with its whole body dealing  moderate melee damage to them.

Overrun- melee phsyical attack. The user charges and tramples the target and any enemies nearby dealing light phsyical melee damage.

Rend: Melee phsyical attack: The user slashes at the targets weak point dealing high melee damage, deals X additional damage proportional to how much damage the target has taken


Trample: Melee phsyical attack: The user charges and flails wildy knocking and trampling nearby targets for moderate physical melee damage.

Extra Ball: Melee physical attack: The user curls into a ball and rams the target forcefully dealing moderate physical damage. The power of this attack increases proportionate to the rank of the target

Spike Cannon - Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row dealing ranged physical damage

Mega Punch: Melee physical attack, The target is slugged by a punch thrown with muscle-packed power dealing heavy physical damage

Hurricane Kick: melee physical attack: The user delivers a spinning air kick to the target, dealing high phsyical damage, the damage is increased if used as a counter.

Double Edge:  melee physical attack, A reckless, life-risking tackle that inflicts heavy phsyical damage. This also damages the user quite a lot due to recoil

Brick break: Melee phsyical attack: The user attacks with a swift chop dealing high physical damage. It can also break barriers and shields

Double Stomp: Melee phsyical attack: The user stomps forcefully on the target a couple of times dealing high physical damage each time


Shadow:

Nasty Plot: Shadow buff spell. The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk/spell damage
Poison Horn: Melee Poison shadow attack: The users launches a poison imbued piercing strike dealing high poison shadow damage and poisoning the target.

Counting Song: Shadow Spell: The user sings a strange song hurting themselves and sharing the pain with their target.

Night Bind: Shadow spell: The user binds the target with shadowy energies dealing light shadow damage and temporarily stopping resource regeneration or interupts a cast



Bite- Melee shadow attack, The target is bitten with viciously sharp fangs. deals light shadow damage and has a chance to flinch/interupt the target.

Thief: melee shadow attack,  the user attacks and steals an item from the target simultaneously dealing moderate shadow damage

Claw Snag:  Shadow ranged attack: The user leaps into the fray and snags an item from the target and drains some resources as well.

Feint Attack: Melee  shadow attack: The user approaches the target disarmingly, then throws a sucker punch dealing moderate shadow damage. This attack never misses

Smog: Shadow spell attack,  The target is attacked with a discharge of filthy gases taking light shadow damage. This may also poison the target.

Shadow Rush: melee shadow attack. the user executes a tackle while exuding a shadowy aura. deals high shadow melee damage

Sneaky Placement: Shadow Spell. The user stealths overs to the victim, and inflicts moderate shadow damage.

Sleep Poison: Shadow Spell. The user sends out a gas cloud that puts its victim to sleep and poisons them as well

Confuse Ray: Shadow SPell, The target is exposed to a sinister ray that triggers confusion.

Throat Chop: Shadow Melee attack- The user hits the target wiht a swift chop to the throat that deals damage and interupts spellcasting and silences the target for X amount of time

Dragon:


Dragon Wind: Dragon spell: The user lets loose a draconic burst of wind knocking away any melee targets and pulling in ranged targets.

Dragon Claw: Dragon melee attack: The user slashes the target with huge, sharp claws dealing heavy Dragon melee damage


Dragon Rage: dragon spell.  This attack hits the target with a shock wave of pure rage. This attack always inflicts X damage.

Speed Gain: dragon buff ability, Increases the haste and movement speed of the user periodically

Sky Judgement: Dragon Spell, Inflicts massive dragon damage in a X yard radius at a heavy resource cost through a torrent of lightning and fire, long CD

misc:

Rainbow Float: Passive ability: The user gains a haste/speed bonus if others of the same element are present


Crystal Type:  PAssive ability, The user can shift their elements at will from a selection

Exoskeleton: Passive ability: Any damage taken is reduced by X

Focuse Energy: Normal buff spell, The user takes a deep breath and focuses so that critical hits land more easily.

Softboiled: Normal Heal spell:  The user produces a glowing egg that enters its target, healing it. The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP at the cost of the users own hp.

Dual armor:  passive ability: user gains the element attributes of X element.

Wild Guard: Buff cooldown. Protects the user from all effects  and damage from non wild enemies and player controlled units for X duration. long cooldown

Type Match: active ability. The user harness their elemental energy within and harnesses corresponding element energies and shares energies with nearby allies

Inner Focus: passive ability: Protects the user from flinching/stuns and paralysis.
Sing: Debuff spell: A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Hybrid types:

Damage Burn: Shadow/fire spell. the user shoots forth an agonizing flame that deals moderate shadowflame damage to the target, the damage is increased if the target has already taken damage before the spell was cast.


NPC/boss Abilities:
felt a surge of inspiration tonight
copy and pasting this old document and adding onto it to start with
doing the same with something else later
will be updating and freshening up a lot
i own nothing
and i dont own the spellbook image
YuSere-Magi
charlot-sweetie
Mel-Meiko-Mei-Ling
LightningTopaz 
© 2016 - 2024 johnnyd2
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CrazyRandomZynGirl's avatar
I hope to participate in this!